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Five dice · three rolls

Captain's 6–5–4

Lock a 6 for the Captain, a 5 for the First Mate, and a 4 for the Crew—in that order. The last two dice aboard make your cargo score.

Seat 1 · At the helm

Captain’s 6–5–4

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Crew order

Rolls
  1. 6CaptainFirst
  2. 5First MateIn order
  3. 4CrewIn order

Captain's log

Roll all five dice to begin Seat 1’s turn.

Keyboard: R rolls · 1–5 acts on a die. Gold ring = lock next; navy = held cargo.

1 · Roll

You have three rolls to assemble the crew.

2 · Lock

Select the 6, then the 5, then the 4. Hold other dice if you want to keep them aboard.

3 · Pass it on

When the turn ends, hand the phone to the next seat and see who brings in the best cargo.